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Author Archives: Jim Bambra
Armour Battles – Gaming Gear
In this post I cover the basic gear needed to play Armour Battles. You’ll need an opponent and some model vehicles. For the first battle you also need nine US tanks and seven German tanks. This increases to 12 US vehicles and … Continue reading
Armour Battles – Blog Starts Soon
Over the next month I’ll be posting the rules needed to play Combat HQ: World War Two Wargame Rules with armoured fighting vehicles supported by off-table artillery. Armour Battles will present the core rules of Combat HQ and serve as an introduction … Continue reading
Combat HQ Flyer Available
The last few blog posts have been collated into the Combat HQ Information Flyer. If you’d like a copy you can get a PDF and a Kindle version on the Downloads page.
Posted in Wargame Rules
Tagged Combat HQ Rules Information
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Combat HQ Overview Part 2
Combat Combat needed to be simple and fast with both players involved at all times. The attacker rolls to hit and the defender rolls to see how his unit reacts. The defender may be forced back and suppressed from a … Continue reading
Posted in Wargame Rules
Tagged Combat HQ Rules Information
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Combat HQ Overview Part 1
Why More World War Two Rules? Combat HQ grew out of my desire to play a fast moving World War Two miniatures game that not only required players to make decisions as army commanders, but also contained sufficient detail to … Continue reading
Posted in Wargame Rules
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