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Author Archives: Jim Bambra
Armour Battles – Movement
This post covers how units move. Units move at varying speeds over different types of terrain. While it’s possible to calculate how far a platoon of tanks would move over firm, level ground under normal conditions, in the middle of … Continue reading
Armour Battles – Dice Chains
This post covers how to lay out your dice chains at the start of a turn. After any 1s have been discarded the dice are arranged into Dice Chains and placed on the table where your opponent can see them. … Continue reading
Armour Battles – The Turn
In this post I explain how a turn works. A turn consists of a variable number of Friendly and Enemy Command Pulses. Each turn players alternate using their Command Dice to issue orders. As the Command Dice results vary each … Continue reading
Armour Battles – Statistics
This post explains unit statistics using the Sturmgeschütz III Assault Gun as an example. Sturmgeschütz III Cohesion: 3 Training: Regular Move: Average 6+1D Reaction: 6D (vs direct fire) / 5D (vs artillery) Weapon: 75L48 Gun Range: 8/16/32 FP: 7D AT: … Continue reading
Armour Battles – Measuring and Using Dice
Measuring To measure the distance between units take the closest point of on a vehicle’s hull to the closest point of another vehicle’s hull. Using Dice Armour Battles uses similar game mechanics for all actions (command, movement, combat and rallying). … Continue reading