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Author Archives: Jim Bambra
Armour Battles – Opportunity Fire
This post explains Opportunity Fire. Opportunity fire is a powerful means of controlling the battlefield as it allows units to fire in an Enemy Command Pulse. Note: You cannot use opportunity fire during your own Command Pulse – you have … Continue reading
Armour Battles – Reaction Checks and Direct Fire Results
This post describes Reaction Checks and Direct Fire Results. After applying any Fire Modifiers, and deducting any dice due to the situation, roll the unit’s AT Dice. If you score any successes, your opponent makes a Reaction Check with a … Continue reading
Armour Battles – Direct Fire
In this post I discuss direct fire. Direct fire is ranged fire with Anti-Tank weapons. The firing unit rolls its AT Dice, the opponent then rolls his Reaction Dice, and the results are compared. Firing When activated a unit may … Continue reading
Armour Battles – Orders Table
Command & Staff Orders Move and Fire Commit Reserves Disengage Group Remove Unit Suppression Rally Group Staff Orders Only Call Artillery Mission Call Smoke Mission Maintain Artillery Maintain Smoke Wild Dice 6s = Wild Dice Create/Add to Dice Chain Instant … Continue reading
Armour Battles – Staff Orders
This post explains how to use Staff Orders. Each Command HQ is supported by a team of Staff Officers dedicated to the running of the army. As the Command HQ you’re concerned with ordering and motivating your troops while your … Continue reading