Author Archives: Jim Bambra

Itinerant Hobbyist Playtests Armour Battles

The Itinerant Hobbyist has posted his playtest of Armour Battles. It’s a tense game in which the Germans roll a total Command Failure on the first turn, but then go on to win by one Morale Point! You can read … Continue reading

Posted in Wargame Rules | Tagged , , | Leave a comment

Combat HQ – Rescue

Rescue The Attacker has cut-off the neck of a salient and has surrounded half of the enemy battle group. The Defender has sent a relief force to rescue the cut-off units. Attacker Briefing You have half of the enemy force … Continue reading

Posted in Wargame Rules | Tagged , , | Leave a comment

Combat HQ – Counter-Attack

Counter-Attack The Defender is struggling to hold his position. An additional Support Group is sent to help the Defender turn the tables on the Attacker. Attacker Briefing You must break through the enemy lines and Disperse as many units as … Continue reading

Posted in Wargame Rules | Tagged , , | Leave a comment

Combat HQ – Take and Hold

Take and Hold The Attacker is trying to capture a strategic location. Once captured the objective must be held until the end of the game. The Defender must hold the objective or recapture it if it is lost to the … Continue reading

Posted in Wargame Rules | Tagged , , | Leave a comment

Combat HQ – Hold the Line

Hold the Line The Defender has pulled back to a prepared position. A small force has been ordered to delay the Attacker for as long as possible while Reserves are sent to reinforce it. Attacker Briefing The enemy is withdrawing … Continue reading

Posted in Wargame Rules | Tagged , , | Leave a comment