Author Archives: Jim Bambra

Revised Close Asssault #2 – Close Assault Procedure

Close Assault is fast and bloody. No Reaction Rolls are made. Units in Close Assault roll either their FP Dice or AT Dice depending on the target type. Infantry lacking any AT Dice suffer a +2 TN penalty to their … Continue reading

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Revised Close Asssault #1

These rules replace those in the Combat HQ rulebook and provide a less, brutal close assault experience. Close Assault Close Assault is a brutal exchange of point-blank fire, grenades, bayonets, and rifle butts. Close Assault occurs when a unit with … Continue reading

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Marder III SdKfz 139

The ever-productive Colonel Mustard has just built a Marder III. You can see how he got on his blog. Colonel Mustard Marder III SdKfz 139 The Marder III SdKfz 139 is built using the Panzer 38(t) chassis and is fitted … Continue reading

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Colonel Mustard´s New Elefant

Colonel Mustard has built a 20mm Elefant from Trumpeter. You can read all about it on his blog and also catch up with his latest scratch-built farmyard project. Colonel Mustard      

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Kampfgruppe Commander Available on Amazon

Kampfgruppe Commander is now available on Amazon. Kampfgruppe Commander is the first rules expansion for Combat HQ. Kampfgruppe Commander presents the Combat HQ Army Builder System. Using the battalion as the basic building block, the Army Builder lets you create … Continue reading

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