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Author Archives: Jim Bambra
Air Power – Part One
“Anyone who has to fight, even with the most modern weapons, against an enemy in complete control of the air, fights like a savage against modern European troops, under the same handicaps and with the same chances of success.” Field … Continue reading
Posted in Wargame Rules
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Combat HQ Air Power
Air Power Rules for Combat HQ This week I’m posting the Air Power Rules for Combat HQ. Here’s some gun camera footage of a P-47 to help set the scene.
Designer’s Notes – Reaction Dice
Reaction Dice in Combat HQ There are two types of Reaction Dice (RD): Firepower (FP) Anti-Tank (AT) Infantry are FP targets; Armour are AT targets. While on similar scales, they do vary. Infantry RD are mainly morale based. Armour RD are … Continue reading
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Half-tracks in World War Two
Why there is little or no difference in RD between troops in a Halftrack and those in a soft top truck? Often half-tracks are seen as some sort of super weapon. But 14.5mm of armour in an open-topped vehicle acts … Continue reading
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Reaction Dice Questions
1. If German troops are in a Sdkfz250 for example are they able to fire from it? If so do they use their normal FP? Same for MG platoon? Yes – the stats are used whenever the platoon fires. Whether … Continue reading
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