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Author Archives: Jim Bambra
Air Power – Part Six: Aircraft Statistics
Ground attack aircraft statistics are provided here. Use the aircraft from the appropriate year. Ground Attack Aircraft 1939-42 Fire Dice: 3D Reaction: 2D Cohesion: 2 Ground Attack Aircraft 1943 Fire Dice: 4D Reaction: 3D Cohesion: 3 Ground Attack Aircraft 1944-45 … Continue reading
Posted in Wargame Rules
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Air Power – Part Five: Special Air Missions
A Special Air Mission lets a player choose any Friendly Command Pulse to use the air mission including assigning a recon aircraft to arrive at the start of the Friendly Logistics Phase. A Special Air Mission Dice can also be … Continue reading
Posted in Wargame Rules
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Air Power – Part Four: Air Missions
When activated an aircraft is assigned to either: Aerial Reconnaissance (Requires a Staff Order or Special Air Mission) Ground Attack (automatic unless assigned to Reconnaisance) Ground Attack Mission An aircraft can attack any visible enemy unit. Place the aircraft next … Continue reading
Posted in Wargame Rules
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Air Power – Part Three: Aircraft Arrival
After the number of aircraft has been determined, a roll is made for each aircraft’s arrival. The player with air superiority rolls one Air Mission Dice per aircraft, then allocates the dice to his Dice Chains. Air missions must be … Continue reading
Air Power – Part Two: Air Superiority
Air Superiority Dice Air Power Dice are used to determine how many aircraft are available each turn. Aircraft and Air Superiority The number of Air Superiority Dice available to a battle group is determined by its point cost. Using Air … Continue reading