Armour Battles – Statistics

This post explains unit statistics using the Sturmgeschütz III Assault Gun as an example.

Sturmgeschütz III
Stug Photo (3)Cohesion: 3
Training: Regular
Move: Average 6+1D
Reaction: 6D (vs direct fire) / 5D (vs artillery)
Weapon: 75L48 Gun
Range: 8/16/32
FP: 7D AT: 8D

Notes: Restricted to 180° fire arc. The Stug’s low profile makes it harder to hit than other vehicles. This increases its Reaction Dice to 6 against direct fire. Against artillery fire the Stug III has 5 Reaction Dice.

What Each Statistic Means

Units have similar statistics that determine their performance. Some units have special abilities and these are listed in the notes section.

Cohesion
All units in Armour Battles have a Cohesion of 3. They are Dispersed (removed from the table) when they have three Disruption Points.

Training
All vehicles in Armour Battles are Regulars. In the full game each unit is rated according to its level of training and combat experience with Veterans having higher statistics than Raw Recruits.

Move
Move is how far a unit can move in inches in a single activation. Move comprises a Fixed Move and a Variable Move.

A unit with a move of 6+1D” moves 6” plus the result of 1D added to the 6 for a move of between 7” and 12”. A unit with a move of 6+1Dx2”, moves 6” plus the result of 1D doubled and added to the 6 for a move of between 8” and 18”.

Reaction
Reaction represents how well a unit is likely to respond in combat. Whenever a unit is hit, it makes a Reaction Check. The more armour a vehicle has, the more Reaction Dice it has.

For example, a Panther tank has a 7D Reaction while the less armoured Panzer IV has 5D. The Stug III has the same armour as the Panzer IV, but has a low profile which makes it a harder target and gives it an extra Reaction Dice against Direct Fire.

Weapon
This lists the main weapon carried by the unit. Although most vehicles were also equipped with machine guns, no separate rating is given as the effects are included in the Fire rating. When using its Fire Dice the tank is firing its main gun and machine guns together.

Fire
Fire is short for Firepower and shows the number of dice rolled when firing at infantry, guns, soft-skinned vehicles and other un-armoured targets. It is not used in Amour Battles as all enemy vehicles are armoured.

AT
AT is short for Anti-Tank Fire and shows the number of dice rolled when firing at armoured targets. All targets are armoured in Armour Battles.

Range
These are the weapon’s range bands in inches: short/effective/long.

Short range fire is more accurate and units receive a –1 TN modifier.

Effective range fire is unmodified.

At long range units fire with a +1 TN penalty.

Notes
Any additional information regarding a unit is listed here. For example, the Sturmgeschütz III is restricted to 180° fire arc as it does not have a turret, It can only fire to its front.

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In the next post I cover how the game turn works.

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