Armour Battles – Mission Briefings Explained

Armour Battles CoverThis post explains the information contained in the mission briefings.

Units: The number of units in the battle group including off-table artillery (present in Battles 2 & 3).

Command Dice: The number of Command Dice rolled each turn. Command Dice are used to determine the Turn Sequence and issue Command Orders.

Staff Orders: How many initial Staff Orders a battle group has. A battle group can store as many Staff Orders as it has Command Dice.

Rally Dice: The number of dice rolled when rallying units.

Army Morale Points: How many Army Morale Points a battle group starts with.

Initial Forces: Which units must be placed on the table at the start of the game.

Reserves: Units that can enter the table as reserves from the second turn onward.

Deployment: Where initial forces are deployed on the map.

First Command Pulse: How to determine which side gets the first Command Pulse.

Victory or Defeat: How the winner and loser are determined.

Next Post

Overview of Battle 1.

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