Armour Battles – Minor Obstacles

croppedHedges are minor obstacles. Crossing a hedge costs a vehicle its Fixed Move – so a vehicle only moves the distance rolled on its Variable Dice. When moving to cross an obstacle, if a Command Group doesn’t roll enough to reach the obstacle it may use its Fixed Move to move up to, but not over the obstacle.

For example, a Panzer IV platoon is 5” away from a hedge and has been ordered to cross it. It moves at its Variable Move only (1D6”). It rolls a 6, allowing it to move 5” up to the hedge. As it as only used 5 of its 6 inches, it is placed on the other side of the hedge. If it had rolled a 5, it would only have moved up to the hedge and could cross its on its next order. Similarly, if it had rolled a 4 or less, it wouldn’t have reached the hedge. In this case, it could have used its Fixed Move of 6” to move up to the hedge, ready to cross it on its next activation.

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Using a Dice Chain

Using a multiple Dice Chain makes it easier to cross obstacles. For Minor Obstacles, the Fixed Move is deducted only from the first movement; the second Fixed Move is unaffected. The easiest way to calculate this is to deduct the Fixed Move before moving.

For example, our Panzer IV platoon is 5” from the hedge and has been ordered to cross it. This time it’s using a Double Dice Chain which normally allows it to move 12”+2D”. It deducts one of its Fixed Moves to cross the hedge, leaving it with a move of 6”+2D”. It rolls an 8 for a total move of 14”. It moves up to the hedge (5”), crosses it and then moves 9” beyond it.

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