Gary has one Command Dice and four Staff Orders.
Gary orders an advance with the company on his left.
Gary moves his infantry up to the hedge.
Max wants to use opportunity fire as the US moves. Rather than move the figures back, Gary and Max agree that his fire occurs when the US are 1″ from the hedge. Ranges will be measured from there as will any Forced Back results.
The German Grenadiers fire and get two suppressions versus two successes. The US are suppressed in place.
The US are moved back 1″ from the hedge.
A 2nd German Grenadier Platoon fires.
The next US platoon is suppressed by the Grenadiers’ High Suppression weapons. The US needed to roll two 6s to avoid being suppressed.
The German Support Platoon fires its machine guns.
The German Support Platoon fires on the US Support Platoon. The US takes one Disruption Point and is Forced Back.
A 3 is rolled and the Americans are Forced Back 6″.
The remaining German platoon is suppressed and cannot fire.
Gary now fires his unsuppressed Rifle Platoon. As the Germans are in cover, Max gets to decide which unit is fired at. He chooses a Grenadier Platoon.
Gary rolls three hits, including two suppressions versus Max’s two successes. The Germans take 1 Disruption Point and are Forced Back out of cover (two 6’s).
A 3 is rolled and the Germans are Forced Back behind the cover of the hedge.
Gary’s advance has stalled (three units are suppressed), but the Germans also have two suppressed platoons.
Before ending his Command Pulse, Gary uses two Staff Orders to remove two suppressions from his centre company.
With the suppressions removed, the two units can fire at the end of the turn.
The US Command Pulse and Turn are over as Gary is out of Command Dice. The Germans have one Command Dice left, so have one more Command Pulse before their turn ends.
End of the US Command Pulse.