Designer’s Notes is where I answer questions and explain the design concepts used in Combat HQ.
- Designer’s Notes – Part 1 – Origins of Combat HQ
- Designer’s Notes – Part 2
- Designer’s Notes – Part 3 – Design Goals
- Designer’s Notes – Part 4 – 15th Century Italy
- Designer’s Notes – Part 5 – Getting Rid of Clutter
- Designer’s Notes – Part 6 – Refinements
- Designer’s Notes – Part 7 – Refining the Turn Sequence
- Designer’s Notes – Part 8 – Time in Wargames
- Designer’s Notes – Part 9 – Normandy
- Designer’s Notes – Part 10 – Artillery