Comms Checks are listed here. These are described fully later.
Start a Pre-Registered Barrage
- Success: Fires for effect immediately.
- Failure: Fire for effect delayed until next turn.
Request On-Call Direct Support Artillery
- Success: Fires for effect immediately.
- Failure: Fire for effect delayed until next turn.
Adjust a Fire Mission
- Success: Fire template may be adjusted up to 6”.
- Failure: Fire template cannot be adjusted this turn.
Cancel a Continuous Fire Mission
- Success: Battery stops firing and may be allocated a new fire missions next turn.
- Failure: Battery continues to fire.
Boosting a Comms Check
Any time you make a Comms Check it can be boosted with a Staff Order or Wild Dice.
Max orders a Continuous On-Call Fire Mission for 2 Staff Orders. He uses a Wild Dice to increase his Comms Dice from 4D to 5D. He rolls three successes against Tom’s two – his battery fires with immediate effect.