Combat HQ Rules Updates

The Battle for Mechili includes a few rules updates.

Anti-Armour Machine Guns

AT has been added to Heavy and Medium Machine Guns

Light Machine Gun (Vehicle) FP: 4D AT: –

Medium Machine Gun (Vehicle) FP: 5D AT: 2D

Heavy Machine Gun (Vehicle) FP: 6D AT: 3D

High suppression has been removed from vehicle machine guns.

Commonwealth Close Support Units (Smoke Rounds)

Early War Commonwealth Close Support units were used mainly to lay smoke screens and carried only a few HE rounds. Close support platoons can fire a 2” diameter smoke screen within its Line of Sight and up to its longest range. Spotting and firing through a smoke screen is made with an additional +2 TN modifier.

A smoke screen lasts until the start of the next Friendly Logistics Phase.

Restricted FP/AT Ammunition

The Close Support platoon’s primary purpose is to fire smoke rounds. It, therefore, carries limited amounts of ammunition which restricts it to firing its FP/AT once per game.

This is shown as FP: 7D (1);  AT: 3D (1)

Use a pencil or pen to strikethrough its FP and AT after it fires either one.

 

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Battle for Mechili – Italian Unit Statistics

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Battle for Mechili – Italian Reserves Turn 3

V Medium Tank Battalion

The V Medium Tank Battalion enters as two groups. With a successful Reserve Check, a group enters the table as a Blind and may make a Reserve Move. On a failed check, it halts at the table edge.

Turn 3 ReservesV Medium Tank Battalion
Medium Tank Company 3x M13/40 Platoons
Medium Tank Company 3x M13/40 Platoons

II Battalion 12th Savona Artillery Regiment

The II Battalion 12th Savona Artillery Regiment enters as one group. On a successful Reserve Check, both batteries enter the table as a Blind and may make a Reserve Move. On a failed check, they halt at the table edge.

Turn 3 ReservesII Battalion 12th Savona Artillery Regiment
Field Gun Battery1x Canone da 75/27 Modello 11 Field Gun Battery + Truck
Field Gun Battery1x Canone da 75/27 Modello 11 Field Gun Battery + Truck

Reserves Entry Zone

Reserves enter as Blinds anywhere along the Italian Table Edge.

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Battle for Mechili – Italian Reserves Turn 2

Brigade Headquarters Company

On a successful Reserve Check, the company enters the table as a Blind and may make a Reserve Move. On a failed check it halts at the table edge.

Turn 2 ReservesBrigade Headquarters Company
Brigade Headquarters Company1x Autoblinda AB 41 Platoon
1x L3 cc Anti-Tank Platoon

116 Anti-Tank Company

The 116 Anti-Tank Company is equipped with 47/32 Anti-Tank Guns and is available from Turn 2. On a successful Reserve Check, the company enters the table as a Blind and may make a Reserve Move. On a failed check it halts at the table edge.

Turn 2 Reserves116 Anti-Tank Company
Anti-Tank Gun Company2x Canone da 47/32 Modello 1935 Anti-Tank Gun Batteries + Trucks

I Battalion 12th Savona Artillery Regiment

The I Battalion 12th Savona Artillery Regiment is an off-table Direct Support unit that is available from Turn 2. If called successfully, it may be given a fire mission during Turn Two. Otherwise, it may be given a fire mission during Turn Three.

Reserves Entry Zone

Reserves enter as Blinds anywhere along the Italian Table Edge

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Battle for Mechili – Initial Italian Forces

Babini Group

Training: All units are regulars

UnitsCDSOMoraleRallyCommsSupply
226D5173D4D5D

Limited Doctrine

Battle groups with a Limited Doctrine cannot combine AFVs and other units in the same  Command Group.

Babini Group Initial Units

III Medium Tank Battalion
Medium Tank Company3x M13/40 Platoons
LX Light Tank Battalion
Light Tank Company3x L3/35 Platoons
Light Tank Company3x L3/35 Platoons
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