Five Player Game of Combat HQ – After Action Report

This is an After Action Report of a game played with Combat HQ rules.

Figure Scale: 6mm.

British: Mike, Andy, Simon.

Germans: Bryn, Andy on 31st January 2026 at Ulster Wargames Society.

Forces: British 2 Infantry Battalions and an Armoured Battalion.

Germans: Two Infantry Battalions and an Armoured Battalion.

The British had a superior number of points.

Game set in 1944 in a generic area around Caen.

The AAR is from the British point of view, as inevitably, being British, I wasn’t privy to the full German forces or plan.

The Map

Initial Deployments

The Battle

The British plan was to send the 1st Dorsets up the left of the road and the 2nd Dorsets up the right. They were to take Aubrey Farm and St-Pierre Farm by mass assault and create a position for the 12th Hussars to then be deployed.

Mike leading the 1st Dorsets was somewhat slowed by a hedge line in his way and getting spotted early by the German outposts. Andy leading the 2nd Dorsets unobstructed and with failed spotting rolls by the Germans was able to rapidly race to St Pierre Farm, getting three full companies deployed at close range.

The combined effect of the 2nd Dorsets’ firepower was able to rapidly destroy the German outpost at St-Pierre clearly causing some consternation in the German ranks as the infantry deployed behind a wood behind the farm bugged out back to their main position along the Rued-Rouget farm line.

The 1st Dorsets took a bit longer to clear Aubrey Farm but eventually completed the task but then came under fire from a German infantry company and Hertzer Company deployed behind.

Simon commanding the British Armoured Battalion, sent forward a company of Archers to St-Pierre farm to bring fire on the Hertzer’s in support of Mike’s attack. They had their effect driving off the German armour as Mike’s infantry threatened to close on them.

As the German outpost line began to collapse under the pressure, things seemed to be going well. The Germans raced up from reserve some more infantry and AT guns to their main line along a line from Rued Farm to Rouget farm to the northern wood. British Artillery forward observers plotted a barrage on the German AT units coming up the road, and the scene seemed set for a great success as Andy and Mike began to prepare for phase two.

Picture Below from German point of view

Photo: The British Push

Alas, a constant series of command failures cancelled and prevented the barrage and the terrible sight of a full company of German Panthers and Tigers and a company of StuGs coming up and forming a line between Rouget and the wood and more German infantry and AT reinforcing between Rued farm and Rouget farm made it clear that further advance would be difficult without a co-ordinated attack.

The Archer company, which had been driving off the Hertzers along with Mike’s infantry, was rapidly destroyed by the hail of German long-range AT fire.

Mike and Andy were largely bogged down at this stage under fire. A decision was taken for both battalions to drive forward, with Andy inclining to the north to join with Mike’s right flank and this mass of infantry to form a screen as the British armoured battalion entering on the extreme northern side of the table moved up in a mass column behind the infantry, aiming for the point between Rouget farm and the wood, hoping to use the infantry to screen them until they were close enough to take on the German heavy armour at close range and overwhelm them by mass.

Alas, the day came to an end, and the British could only claim they had at least pushed in the German outpost line.

Photo: The Final position before nightfall

Key Take Aways

The Germans acted very historically, using an outpost line of infantry to soak up the initial British advance and slow it, forcing units of their blinds to slow down. By the time the British had cleared the outpost line, the Germans had formed a formidable line ahead.

In retrospect, had the British used their staff orders early before command failures started they could have used their armour in mass in the centre whilst the two infantry battalions pushed the outposts back and this might have allowed them to get closer to the German main line before the German heavy armour deployed. It was only when too late and only with a chain of command failures did the British recall they could have put down a smoke screen, which would also have helped against the German long range firepower. The Germans had held the line.

A good game played in good humour by all.

S. P. Reid

More Battle Reports

 

Posted in Wargame Rules | Leave a comment

Merry Christmas!

Wishing you all a Merry Christmas and a Happy New Year!

Posted in Wargame Rules | 2 Comments

Print Editions of Total War and Late War Soviet Battle Groups

Combat HQ: Total War and Late War Soviet Battle Groups are now available in print from Pacific Sky Games.

Pacific Sky Games

Combat HQ: Total War 2.5E – Historical Miniature Wargame

Combat HQ: Late War Soviet Battle Groups – Historical Miniature Wargame

Posted in Wargame Rules | Leave a comment

Combat HQ Available in Print from Pacific Sky Games

You can get your printed copy of Combat HQ 2.5E from the Pacific Sky Games website.

Combat HQ at Pacific Sky Games

Combat HQ 2.5 edition presents fun, streamlined rules designed for large-scale World War Two battles featuring rapid movement, decisive combat, and exciting decision-making.

Rapid command pulses and opposed dice rolls keep players constantly involved. Easy-to-play rules emphasize command-and-control decisions over complex combat-resolution mechanics.

Combat HQ at Pacific Sky Games

 

 

 

Posted in Wargame Rules | Leave a comment

Print Version of Combat HQ Coming Soon!

I’m very pleased to announce that Pacific Sky Games will be publishing Combat HQ.

“Pacific Sky Games is a Native American-owned small business enterprise. We started as an International Distributor focusing on a group of indie games and product lines supported by a team of gamers running demo games at local game stores. Over time we noticed that miniature game authors of the Historical and Sci-Fi genres did not have a good path toward a fair and equitable industry partnership. This is when we changed our focus in 2024 to the game publisher model you see today. We are excited to have you join our community of gamers to develop and play the next generation of tabletop games.”

“I’ll see you on the battlefield!” – Bryan Shein, President

You can find out more about Pacific Sky Games at the link below:

Posted in Wargame Rules | Leave a comment