Turn 2 – 3rd Soviet Command Pulse

The Soviets remove the Suppression from the recon unit.

End of Soviet Command Pulse.

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Turn 2 – 3rd German Command Pulse

A Gepanzert Panzergrenadier company is revealed from a Blind.

The Panzergrenadiers advance onto the hill.

They successfully spot a Soviet Blind. It’s a Dummy and is removed.

The Germans call successfully for one of their Reserve groups. It arrives at the table edge.

The Blind moves unspotted to the hill.

End of German Command Pulse.

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Turn 2 – 2nd Soviet Command Pulse

The Soviets use two Staff Orders to call a Single Fire Mission against the Panzergrenadier company. One Staff order is used to call the mission; the other is used to add +1D to their Comms roll.

The battery responds and fires for effect. The free deviates 4″, but still hits all four units.

Two Panzergrenadier units are forced back after taking Disruption Points and being Suppressed. The Single Fire Mission then ends.

The Soviets use the three 2s to store two Staff Orders bringing them back to their maximum of five Staff Orders.

End of Soviet Command Pulse.

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Across the Vistula – German Unit Statistics

Engineer Platoon + SdKfz 251/7

TypeMoveRDTraining
Lt CarrierAverage (2)5D*Regular
WeaponsRangeFPAT
Rifles & MGs6/12/247D-
Panzerfausts-/1/--8D
HS.DAT.Engineer: 5DLt Bridge.

Pak 40 Anti-Tank Gun Platoon + Truck

TypeMoveRDTraining
Med ATGAverage *4D*Regular
WeaponsRangeFPAT
75L46 ATG8/16/324D8D
Ambush.Towed.

SdKfz 251/9 Platoon

TypeMoveRDTraining
Lt CarrierAverage (2)5D*Regular
WeaponsRangeFPAT
75L24 Howitzers7/14/286D3D
180°.HS.

SdKfz 251/2 Platoon

TypeMoveRDTraining
Lt CarrierAverage (2) 5D*Regular
WeaponsRangeFPAT
8cm Mortars3-304D-
HS.

Gepanzert Panzergrenadier Platoon + SdKfz 251/10

TypeMoveRDTraining
Lt CarrierAverage (2)5D*Regular
WeaponsRangeFPAT
37L45 Gun6/12/244D5D
Rifles & MGs4/8/165D-
Panzerfausts-/1/--8D
180° (37L45).HS.DAT.

Gepanzert Panzergrenadier Platoon + SdKfz 251/1

TypeMoveRDTraining
Lt CarrierAverage (2)5D*Regular
WeaponsRangeFPAT
Rifles & MGs6/12/246D-
Panzerfausts-/1/--8D
HS. DAT.

Jagdpanzer IV L70 (V) Platoon

TypeMoveRDTraining
Med TDAverage (2)9D/7DRegular
WeaponsRangeFPAT
75L70 Gun9/18/364D10D
180°. Ambush.Sloped.

SdKfz 234/2 Puma Platoon

TypeMoveRDTraining
Lt AFVFast (2)5DRegular
WeaponsRangeFPAT
50L60 Gun7/14/285D6D
Recon. Break-off.2MT.

Light Direct Support Battery

TypeRDFDSupply
Lt Battery 4D5D4D
HS.
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Across the Vistula – Soviet Unit Statistics

Anti-Tank Rifle Platoon (Guards)

TypeMoveRDTraining
InfantrySlow4D*Regular
WeaponsRangeFPAT
Sub-Machine Guns2/4/82D-
Anti-Tank Rifle1/3/5-6D
+2D SR & CA.DAT.

82mm Mortar Platoon + Truck

TypeMoveRDTraining
Hvy WpnsAverage *4D*Regular
WeaponsRangeFPAT
82mm Mortars3-304D-
HS.Towed.

Soviet Rifle Platoon

TypeMoveRDTraining
InfantrySlow4D*Regular
WeaponsRangeFPAT
Rifles & DP-27 LMGs4/8/165D-
-

Tank Desant Platoon

TypeMoveRDTraining
InfantrySlow4D*Regular
WeaponsRangeFPAT
Sub-Machine Guns2/4/84D-
+2D SR & CA.Recon.Break-Off.

FP Bonus: An AFV with mounted desant infantry gains +1D to FP when firing at Short Range.

Close Assault Dice Bonus: An AFV with mounted desant infantry gains +2D to Close Assault.

AFV vs Infantry in Cover: An AFV with mounted desant infantry ignores the +1 TN modifier when in close assault with infantry in cover.

Remount: It costs desant infantry one Fixed Move to remount their AFVs.

ZiS-2 Anti-Tank Gun Platoon + Truck

TypeMoveRDTraining
Med ATGAverage *4D*Regular
WeaponsRangeFPAT
57L70 ATG7/14/284D7D
Ambush. Towed.

Recon Infantry Platoon + Truck

TypeMoveRDTraining
InfantryAverage4D*Regular
WeaponsRangeFPAT
Sub-Machine Guns2/4/84D-
+2D SR & CA.Recon.Break-Off.

T-34/85 Platoon

TypeMoveRDTraining
Med AFVFast (2)8D/7DRegular
WeaponsRangeFPAT
85L53 Gun10/20/406D9D
Sloped.

SU-122 Battery

TypeMoveRDTraining
Hvy TDAverage (2) 8DRegular
WeaponsRangeFPAT
122L45 Gun11/22/444D11D
180°.Slow Reload.

Light Direct Support Battery

TypeRDFDSupply
Lt Battery 4D5D4D
HS.
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