Turn 4 – 1st Soviet Command Pulse

Logistics Phase: The Soviets pay one Staff Order to adjust their Fire Mission 6″ towards the Panzergrenadiers. The Fire Mission deviates another 2″ to hit three Panzergrenadier Platoons.

One Panzergrenadier Platoon is Dispersed. The other two are suppressed. The Germans lose 1 Morale (1D3).

The Soviets successfully call their remaining Reserves. The T34/85 Platoons advance with a triple move.

End of Soviet Command Pulse.

 

 

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Turn 4 – 1st German Command Pulse

Logistics Phase: The German Fire Mission arrives but overshoots its target.

The Heavy Company advances while the Pak 40 fires at a SU-122. The Pak 40 misses but the other platoons inflict two Disruption Points on the Soviet Rifle Platoon in the village.

A Panzergrenadier Company advances. The doorknocker gun on the SdKfz 251/10 bounces off a SU-122, but the combined fire of the other units hits the Soviet Rifle Platoon and Disperses it. The Soviets lose 2 Morale (1D3).

End of Command Pulse.

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Turn 4 – Command Dice

Both sides roll 1s covered by 6s. The 1s are discarded until next turn.

The Germans have the first Command Pulse (most 6s).

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Turn 3 – End of Turn Fire

A hail of Panzergrenadier fire hits the village. One Soviet Rifle Platoon is Suppressed. The other Rifle Platoon is Dispersed. The Soviets lose 1 Morale (1D3 roll).

Soviet fire has no effect.

End of Turn 3.

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Turn 3 – 4th Soviet Command Pulse

The Soviets successfully rally a Disruption Point from their Recon Platoon.

End of Command Pulse.

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