15th Century Italy

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If you’ve read the Combat HQ Designer’s Notes, you’ll have seen mention of a 15th Century game set in Italy that provided the foundation for the rules.

This week I updated the medieval rules and got my 15mm figures onto the table to try out some new ideas. I’ll be posting updates on how the game played out as Milan and Venice go head-to-head in 15th Century Italy.

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Machine Gun Anti-Aircraft Fire (Rules Update)

A rules update on Machine Gun Anti-Aircraft units to better model their battlefield role.

Anti-Aircraft units armed only with machine guns and vehicles armed with machine guns use opportunity fire against aircraft with an additional +1 TN.

Short Range: 4+ TN

Effective Range: 5+ TN

Long Range: 6+ TN

Measure the range from the firing unit to the aircraft’s target.

Anti-Aircraft units that are armed with other weapons (including a combination of flak and machine guns) fire with no additional TN penalty.

Sustained Fire Anti-Aircraft Weapons

Anti-Aircraft units armed with Sustained Fire weapons may use opportunity fire to target multiple aircraft in the same range band.

Each aircraft fired at reduces the FP by -1D. One roll is made and applied to all targets. Each aircraft hit makes its own Reaction Roll and applies any relevant results such as taking Disruption Points, being suppressed or Dispersed.

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Counter-Attack in Poland – Turn 4 – 3rd German Command Pulse

With Morale running low, the Germans call for a smoke mission in front of the SU-100s. It fails to arrive, but their attack still goes ahead! Opportunity fire from the SU-100 Platoons disperses a Panther. The Germans lose 3 Morale (1D3) reducing them to -1. The Soviets gain 1 Morale.

The Panthers fire and disperse two T-34/85 Platoons. The Soviets lose 4 Morale (2D3).

Another Panther company is revealed.

The Panthers advance to devastating effect. Three T-34/85 platoons are Dispersed. The Soviets lose their remaining Morale giving the Germans 4 Morale. With no effective units left to activate this turn, the Soviets concede and retreat.

Game Over! A Minor German Victory!

 

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Counter-Attack in Poland – Turn 4 – 3rd Soviet Command Pulse

The Soviets remove a suppression.

End of Command Pulse.

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Counter-Attack in Poland – Turn 4 – 2nd German Command Pulse

The Germans remove two suppressions from a Blind.

End of Command Pulse.

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