Clash of Steel – Turn 5 – Start of Turn

No Command Failures. The Soviets get four air missions. The Germans have the first Command Pulse.

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Clash of Steel – Turn 4 – End of Turn

With only two Morale left, the Germans are close to collapse. The firing gets off to a good start with two T-34/85 platoons being took out by the Tiger II platoons. The Soviets lose 4 Morale leaving them with one Morale. One Tiger II is hit and forced back.

Elsewhere, fire causes a few units to be suppressed and forced back. Both sides end the turn, ready to strike the final blow.

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Clash of Steel – Turn 4 – 4th German Command Pulse

The Germans are about to store two Staff Orders when they realize that their engineer platoon is dangerously exposed. With only two Morale left, the Germans can’t risk it being dispersed. They spend three Command Dice to regroup it and disengage it (two moves). The Soviet big guns let the engineers escape as they have bigger targets in their sights.

End of Command Pulse.

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Clash of Steel – Turn 4 – 3rd German Command Pulse

Another Panther platoon is regrouped.

End of Command Pulse.

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Clash of Steel – Turn 4 – 3rd Soviet Command Pulse

With their attack stalled, the Soviets store a Staff Order.

End of Command Pulse.

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