Start of Turn
The Germans roll a Command Failure giving the Soviets two Wild Dice this turn. The Soviets have the first Command Pulse.
Soviet Reserves are available.
The Germans roll a Command Failure giving the Soviets two Wild Dice this turn. The Soviets have the first Command Pulse.
Soviet Reserves are available.
Soviet fire has no effect. With a slow start to their attack, the Soviets need to push harder to achieve victory.
End of Turn One.
The Germans activate their mortar. It fires and gets a Hit and a Suppression on the Soviet infantry.
The Germans then call a successful Fire Mission that fails to hit the Soviets.
The Germans store two Staff Orders.
End of Command Pulse.
The Soviets reveal two Blinds on the German flank.
German opportunity fire has no effect.
The Soviets move another Blind using a Staff Order.
End of Command Pulse.
The Germans store a Staff Order.
End of Command Pulse.