Flank Attack – Turn Two – 1st Soviet Command Pulse

The Soviets use four Wild Dice as Instant Staff Orders to call a Continuous Fire Mission onto the windmill.

The Fire Mission arrives and suppresses the German 12cm mortar.

The other two Soviet artillery batteries hammer into the village. A Panzergrenadier platoon is hit and forced out of the village. One battery runs out of supply and stops firing.

The Soviets successfully call their T-34/85 Reserves and order them towards the village.

End of Command Pulse.

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Flank Attack – Turn Two – Start of Turn

Start of Turn

The Germans roll a Command Failure giving the Soviets two Wild Dice this turn. The Soviets have the first Command Pulse.

Soviet Reserves are available.

 

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Flank Attack – Turn One – End of Turn

Soviet fire has no effect. With a slow start to their attack, the Soviets need to push harder to achieve victory.

End of Turn One.

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Flank Attack – Turn One – 4th German Command Pulse

The Germans activate their mortar. It fires and gets a Hit and a Suppression on the Soviet infantry.

The Germans then call a successful Fire Mission that fails to hit the Soviets.

The Germans store two Staff Orders.

End of Command Pulse.

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Flank Attack – Turn One – 3rd Soviet Command Pulse

The Soviets reveal two Blinds on the German flank.

German opportunity fire has no effect.

The Soviets move another Blind using a Staff Order.

End of Command Pulse.

 

 

 

 

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