Battle for Mechili – Italian Reserves Turn 3

V Medium Tank Battalion

The V Medium Tank Battalion enters as two groups. With a successful Reserve Check, a group enters the table as a Blind and may make a Reserve Move. On a failed check, it halts at the table edge.

Turn 3 ReservesV Medium Tank Battalion
Medium Tank Company 3x M13/40 Platoons
Medium Tank Company 3x M13/40 Platoons

II Battalion 12th Savona Artillery Regiment

The II Battalion 12th Savona Artillery Regiment enters as one group. On a successful Reserve Check, both batteries enter the table as a Blind and may make a Reserve Move. On a failed check, they halt at the table edge.

Turn 3 ReservesII Battalion 12th Savona Artillery Regiment
Field Gun Battery1x Canone da 75/27 Modello 11 Field Gun Battery + Truck
Field Gun Battery1x Canone da 75/27 Modello 11 Field Gun Battery + Truck

Reserves Entry Zone

Reserves enter as Blinds anywhere along the Italian Table Edge.

Posted in Wargame Rules | Leave a comment

Battle for Mechili – Italian Reserves Turn 2

Brigade Headquarters Company

On a successful Reserve Check, the company enters the table as a Blind and may make a Reserve Move. On a failed check it halts at the table edge.

Turn 2 ReservesBrigade Headquarters Company
Brigade Headquarters Company1x Autoblinda AB 41 Platoon
1x L3 cc Anti-Tank Platoon

116 Anti-Tank Company

The 116 Anti-Tank Company is equipped with 47/32 Anti-Tank Guns and is available from Turn 2. On a successful Reserve Check, the company enters the table as a Blind and may make a Reserve Move. On a failed check it halts at the table edge.

Turn 2 Reserves116 Anti-Tank Company
Anti-Tank Gun Company2x Canone da 47/32 Modello 1935 Anti-Tank Gun Batteries + Trucks

I Battalion 12th Savona Artillery Regiment

The I Battalion 12th Savona Artillery Regiment is an off-table Direct Support unit that is available from Turn 2. If called successfully, it may be given a fire mission during Turn Two. Otherwise, it may be given a fire mission during Turn Three.

Reserves Entry Zone

Reserves enter as Blinds anywhere along the Italian Table Edge

Posted in Wargame Rules | Leave a comment

Battle for Mechili – Initial Italian Forces

Babini Group

Training: All units are regulars

UnitsCDSOMoraleRallyCommsSupply
226D5173D4D5D

Limited Doctrine

Battle groups with a Limited Doctrine cannot combine AFVs and other units in the same  Command Group.

Babini Group Initial Units

III Medium Tank Battalion
Medium Tank Company3x M13/40 Platoons
LX Light Tank Battalion
Light Tank Company3x L3/35 Platoons
Light Tank Company3x L3/35 Platoons
Posted in Wargame Rules | Leave a comment

Battle For Mechili – Commonwealth Unit Statistics

Posted in Wargame Rules | Leave a comment

Battle for Mechili – Commonwealth Reserves

Historically, the 2nd Battalion Royal Tank Regiment and its supporting units were slow to respond to the 7th Hussars’ request for support as they didn’t believe that Italian tanks could attack.

 

Reserves – Turn 2

B Squadron, 2nd Royal Tank Regiment

B Squadron, 2nd Royal Tank Regiment may be called from Turn 2 onwards. This roll is made with a 5+ TN. If the roll is failed, the B Squadron fails to arrive this turn. Another call may be made the following turn with a 4+ TN. Again, if the roll is failed, the unit fails to arrive. On each following turn, the TN is reduced by -1 until the reserves check is successful and the units arrive, or the TN drops to 1 when they arrive automatically. B Squadron may make a Reserve Move when it enters the table.

Turn 2 ReservesB Squadron, 2nd Royal Tank Regiment
B Squadron (3rd Hussars)3x Mk VIb Recon Platoons

Reserves – Turn 3

The remainder of the 2nd Royal Tank Regiment and its supporting units can only be called after B Squadron has entered the table. These checks can be made in the same turn that B Squadron arrives, but not during Turn 2. On a successful Reserve Check, a Reserve group  enters the table as a Blind and may make a Reserve Move. On a failed check, it halts at the table edge.

2nd Battalion Royal Tank Regiment

The 2nd Royal Tank Regiment enters as three groups. On a successful Reserve Check, a  group enters the table as a Blind and may make a Reserve Move, on a failed check it halts at the table edge.

Turn 3 Reserves2nd Battalion Royal Tank Regiment (-)
HQ Squadron 1x A9 Close Support Platoon
A Squadron 3x A13 Cruiser Mk III Platoons
B Squadron 3x A10 Cruiser Mk II Platoons

4th Royal Horse Artillery

The 4th Royal Horse Artillery Regiment is an off-table unit. It can only be called as a reserve unit after the HQ Squadron of the 2nd Royal Tank Regiment has entered the table. If called successfully, it may be given a fire mission that turn. Otherwise it may be given a fire mission on the following turn.

Turn 3 Reserves4th Royal Horse Artillery Regiment (-)
1x Light Direct Support Battery1x Light Battery (25-pounder)

Reserves Entry Zone

All Commonwealth Reserves enter as Blinds anywhere along their Friendly Table Edge.

Posted in Wargame Rules | Leave a comment