Logistics Phases

In the Logistics Phases smoke screens are removed, delayed or continuing artillery may be cancelled or adjusted before firing for effect, and artillery supply is checked.

Both players have a Logistics Phase which occurs at the start of their first Command Pulse. A player’s Logistics Phase is referred to as the Friendly Logistics Phase. His opponent’s Logistics Phase is referred to as the Enemy Logistics Phase.

 

 

Each Friendly Logistics Phase follows this sequence:

  • Remove Smoke Screens
  • Attempt to Cancel a Fire Mission
  • Adjust Fire Mission
  • Fire for Effect
  • Check Artillery Supply

Remove Smoke Screens

All smoke screens fired in the previous turn by Direct Support or Close Support units are removed.

Attempt to Cancel a Fire Mission

A Comms Check can be made to cancel Fire Missions including missions delayed from the previous turn. If the roll succeeds the battery may be assigned a new fire mission this turn.

Adjust Fire Mission

Fire missions delayed from last turn may be adjusted along with ongoing Continuous Fire Missions.

Fire for Effect

Delayed fire missions and ongoing Continuous Fire Missions now fire for effect.

Single Fire Mission Templates are removed after the battery fires for effect.

Check Artillery Supply

Artillery Supply Checks are now made. A battery that fails the check has its Fire Template Removed.

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