
Max has 4 CD (Command Dice) and 3 SO (Staff Orders).
1st Command Order
Max wants to seize the Objective. His Command Group has to cross a hedge, which will cost them their Fixed Move of 3″. He decides to do so with a double move to ensure that he can advance his units to the other hedge and gain its Cover Dice (+1D). However, he doesn’t have a Double Order Chain so he needs to use either his Wild Dice or a Staff Order. He plans to use the Wild Dice to move a second Command Group, so he spends a Staff Order.
Hedges, Cover and LOS The hedges do not block LOS and only provide cover to adjacent units. To gain the hedges' +1D Cover Dice, Max must move his units up to them.

Max orders a Double Move using one CD and one SO.
Using a double move allows his units to move 6+2D”, but crossing the hedge costs one of their fixed moves. His movement roll is reduced to 3+2D6″.

2D are rolled for a total move of 13” (Fixed Move of 3” + Variable Move of 10”).
Gary decides to use opportunity fire against the advancing Germans. His support platoon is in range and he wants to fire at the Germans as they cross the field. Max declares that Grenadier platoons are in front of the support platoon, so Gary can only fire against a Grenadier platoon.
The US support platoon has FP: 6D with a 5+ TN (long range).

Gary gets two hits including a suppression hit.
Max now rolls his Reaction Dice of 4D with a 4+ TN.

Max rolls and gets three successes, including a 6, but as the US support platoon’s machine gun is a High Suppression weapon, his Grenadier platoon is suppressed.
The Grenadier platoon didn’t take any Hits and is suppressed in place. The other German units continue to the hedge.
High Suppression Weapon Target must roll more 6s than the firing unit or become suppressed.

The Germans move up to the hedge and take control of the Objective.
Max could fire after completing his move, but he decides not to as he wants to use opportunity fire against any US units that later move.