Category Archives: Wargame Rules

1st US Command Pulse

Gary would like to take the objective on the hill this turn, but decides to take a cautious approach instead with the aim of taking the objective next turn. Gary wants to fire smoke onto the German support platoon. He … Continue reading

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German 2nd Command Order

Usually after having used an Order Chain, Max’s Command Pulse would end, and it would be Gary’s turn to act. However, Max extends his Command Pulse by using his Wild Dice to issue another order. The infantry only need to … Continue reading

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First German Command Pulse

1st Command Order Max wants to seize the Objective. His Command Group has to cross a hedge, which will cost them their Fixed Move of 3″. He decides to do so with a double move to ensure that he can … Continue reading

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Grid-based Combat HQ Battle Report

Charles King has converted Combat HQ to a grid-based system. You can read his battle report on the IO Groups site. IO Groups – Combat HQ      

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How to Play Combat HQ – Roll Command Dice

Start of the First Turn – Roll Command Dice Max, the German player, rolls 5 Command Dice Gary, the US player, rolls 4 Command Dice German Roll (5 CD – Black Dice) 6 = Wild Dice 5 = Single Order … Continue reading

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