Category Archives: Wargame Rules

End of Turn One

End of Turn Fire Gary fires at the Germans to no effect. The German platoons have either already fired, are suppressed or are out of range. End of Turn One The Germans have taken one objective and receive a Morale … Continue reading

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3rd German Command Pulse

Max has activated all of his units so he cannot use the 4 Dice. He discards it, but before ending his  Command Pulse, he uses one of his Staff Orders to remove a Suppression. The German Command Pulse and Turn … Continue reading

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2nd US Command Pulse

Max wants to use opportunity fire as the US moves. Rather than move the figures back, Gary and Max agree that his fire occurs when the US are 1″ from the hedge. Ranges will be measured from there as will … Continue reading

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2nd German Command Pulse

Max uses his 5 to issue an order to the grenadier company on the left. Max rolls a 4 for his Variable Move giving him a total move of 7″ (3+1D”). Gary uses opportunity fire against the advancing Germans. The … Continue reading

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US 3rd Command Order

Using his last order of his Triple Order Chain, Gary orders a second rifle company to advance onto the hill. The German support platoon on the right uses opportunity fire. Eager to stop the American advance, Max fires his 12cm … Continue reading

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