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Category Archives: Wargame Rules
Battle for Mechili – Turn 7 – 1st Commonwealth Command Pulse
The Commonwealth Regroups its units. End of Command Pulse.
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Battle for Mechili – Turn 7 – Start of Turn
The action continues with the Commonwealth getting the First Command Pulse.
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Battle for Mechili – Turn 6 – End Of Turn
The Italians press their attack as 4th Armoured Brigade struggles to hold them back.
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Battle for Mechili – Turn 6 – 3rd Italian Command Pulse
The Italians open fire to no effect. End of Command Pulse.
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Battle for Mechili – Turn 6 – 3rd Commonwealth Command Pulse
The Commonwealth regroups two platoons. End of Command Pulse.
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