Category Archives: Wargame Rules

Counter-Attack in Poland – Turn 3 – 3rd German Command Pulse

More German reserves arrive, but the Blind is hit by Interdiction Fire and takes two suppressions. It moves into cover behind the hill. The Germans use two Staff orders to call a Continuous Fire Mission but it’s delayed until next … Continue reading

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Counter-Attack in Poland – Turn 3 – 3rd Soviet Command Pulse

Soviet infantry and a ZiS-2 anti-tank gun begin to advance. The infantry and anti-tank gun deploy. Heavy fire from the Panzergrenadiers rips into the Soviets. The infantry are forced back and the anti-tank gun is suppressed. You can run, but … Continue reading

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Counter-Attack in Poland – Turn 3 – 2nd German Command Pulse

More Panthers arrive. The big cats go hunting. End of Command Pulse.

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Counter-Attack in Poland – Turn 3 – 2nd Soviet Command Pulse

The Soviets prepare to advance. The Soviets move and unlimber the Field Gun on the hill. End of Command Pulse.

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Counter-Attack in Poland – Turn 3 – 1st German Command Pulse

The Germans had a Command Failure and need to use two Command Dice to call their Reserves. The Reserve Blind is hit by interdiction fire, but no effect. The Germans make their Comms check and are revealed. One Panther is … Continue reading

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