FREE Armour Battles Rules

Buy Combat HQ

Buy Total War

-
Recent Posts
- Merry Christmas!
- Print Editions of Total War and Late War Soviet Battle Groups
- Combat HQ Available in Print from Pacific Sky Games
- Print Version of Combat HQ Coming Soon!
- Renault AMR35 ZT1 Platoon
- AMC 35 Platoon
- Renault R40 Platoon
- Renault AMR 33 Platoon
- AMC Panhard-Schneider P16 Platoon
- Renault FT17c Platoon
- Renault FT17 Machine Gun Platoon
- FCM36 Platoon
Subscribe to Blog via Email
Category Archives: Wargame Rules
Milan vs Venice – Turn 4 – 3rd Milanese Command Pulse
Milan reforms its Elmeti. The Milanese Elmeti wheel and charge the Venetians in the flank with a double move. The glory-seeking Venetians are dispersed. The Venetians lose 2 Morale. In good order, the Milanese wheel to the right. End of … Continue reading
Posted in Wargame Rules
Leave a comment
Milan vs Venice – Turn 4 – 2nd Milanese Command Pulse
Sforza leads the charge! Sforza disperses the Venetian Elmeti. Venice loses 2 Morale. Sforza inspires his Elmeti – they gain a Momentum Dice. Sforza charges the Venetian mercenaries. The mercenaries fight the Milanese to a draw. Both sides take one … Continue reading
Posted in Wargame Rules
Leave a comment
Milan vs Venice – Turn 4 – 2nd Venetian Command Pulse
Venice reforms its light cavalry. The light cavalry and Elmeti advance. End of Command Pulse
Posted in Wargame Rules
Leave a comment
Milan vs Venice – Turn 4 – 1st Milanese Command Pulse
The Famiglia di Casa are reformed. End of Command Pulse
Posted in Wargame Rules
Leave a comment
Milan vs Venice – Turn 4 – 1st Venetian Command Pulse
Venetian Mercenary Elmeti double move across the field while the Feudal Elmeti charge! The Feudal Elmeti win the melee, forcing the Milanese back. The Venetians stay under control and are ordered to chase the retreating Milanese. The Venetians hit the … Continue reading
Posted in Wargame Rules
Leave a comment