Category Archives: Wargame Rules

Clash of Steel – Turn 3 – Start of Turn

Good rolls by both sides – no Command Failures! The Soviets have two aircraft this turn and have the First Command Pulse (most 6s).  

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Clash of Steel – Turn 2 – End of Turn

The ground shakes as heavy armour-piercing rounds hit their targets. The Germans lose a Panther (-3 Morale). The Soviets lose an IS 2 (-3 Morale). End of Turn.

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Clash of Steel – Turn 2 – 5th Soviet Command Pulse

The T-34/43 Battalion surges forwards and Disperses a Panther Platoon. The Germans lose 3 Morale. The T-34/43 Platoon double moves to catch up with the battalion. End of Command Pulse.

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Clash of Steel – Turn 2 – 4th German Command Pulse

The Germans Disengage off the hill. They Regroup a Panther Platoon. End of Command Pulse.

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Clash of Steel – Turn 2 – 4th Soviet Command Pulse

The T34/85 Battalion advances to escape the Artillery Mission. Opportunity fire drives one platoon back into the artillery mission. The other T-34/85 Battalion advances. One T-34/85 Platoon is Dispersed (1 Morale) by opportunity fire. End of Command Pulse.

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