Category Archives: Wargame Rules

Clash of Steel – Turn 3 – 2nd German Command Pulse

The Germans regroup a Panther Platoon. End of Command Pulse.

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Clash of Steel – Turn 3 – 2nd Soviet Command Pulse

The Soviets launch an airstrike. German AA fire drives off one aircraft. The other aircraft suppresses a Panther. The SU-100 Platoons advance and are hit by opportunity fire. Two platoons are forced back. The other SU-100 Platoon fires and disperses … Continue reading

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Clash of Steel – Turn 3 – 1st German Command Pulse Continued

The Germans regroup a Panther Platoon. The Tiger II Reserves arrive successfully. They advance into Soviet opportunity fire. One Tiger II is suppressed. Another takes two Disruptions! End of Command Pulse.

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Clash of Steel – Turn 3 – 1st German Command Pulse

Nebelwerfers hit to no effect! The Germans adjust the Fire Mission onto the T-34/68 Platoons and suppress one of them. The Germans successfully call their 2nd Battery. It hits and forces back a T-34/43 Platoon. It also suppresses two other … Continue reading

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Clash of Steel – Turn 3 – 1st Soviet Command Pulse

Katyusha rockets rain down onto the Germans. Three Panthers are suppressed with one also taking two Disruptions. The Soviets regroup a T-34/43 and move it out of the German Artillery Mission. End of Command Pulse.

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