Category Archives: Wargame Rules

Battle for Mechili – Commonwealth Reserves

Historically, the 2nd Battalion Royal Tank Regiment and its supporting units were slow to respond to the 7th Hussars’ request for support as they didn’t believe that Italian tanks could attack.   Reserves – Turn 2 B Squadron, 2nd Royal Tank … Continue reading

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Battle for Mechili – Initial Commonwealth Forces

4th Armoured Brigade Training: All units are experienced Limited Doctrine Battle groups with a Limited Doctrine cannot combine AFVs and other units in the same Command Group. Deployment Units are deployed as Blinds anywhere in the Commonwealth Deployment Zone.

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Battle For Mechili, January 1941, Set-Up

4th Armoured Brigade vs the Babini Armoured Group 24 January 1941 In this battle, the 7th Hussars are probing ahead of 4th Armoured Brigade as it advances to cut the Derna–Mechili track. Attacking the other way are elements of the … Continue reading

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Charles King’s 1941 Desert War – Germans vs Commonwealth (10mm Game)

Desert War scenario played at the Guildford Wargames Club last week. Imagine A9s and A10s were still plentiful when the Afrika Korps arrived, and were used in an attack to occupy an important ridge. The few PzIIIs proved potent, though … Continue reading

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Flank Attack – Unit Losses

Soviet Losses (9) 2x SMG Platoons 2x Rifle Platoons 1x Anti-Tank Rifle Platoon 3x SU-85M Platoons 1x T-34/85 Platoon German Losses (7) 6x Motorized Panzergrenadier Platoons 1x Jagdpanzer IV Platoon

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