Category Archives: Wargame Rules

Battle For Mechili – Turn 1 – 1st Italian Command Pulse

The Italian light tanks advance. The 7th Hussars HQ and A Squadron deploy from their Blind in the dunes to fire at the Italians. The Italians fire back. Lots of machine gun fire, but no hits from either side. End … Continue reading

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Battle for Mechili – Turn 1 – 1st Commonwealth Command Pulse

The Commonwealth activates a Blind and spots three Italian L3/35 light tanks. The Commonwealth activates a second Blind but fails to spot any more Italian units End of Command Pulse.

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Battle for Mechili – Turn One – Start of Turn

As the lead elements from both sides head toward each other. Command Dice are rolled with the Commonwealth (Blue Dice) getting the first Command Pulse.

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Battle for Mechili – Deployment

Blinds are deployed. Italians ready for action! 7th Hussars in their forward positions.

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Combat HQ Rules Updates

The Battle for Mechili includes a few rules updates. Anti-Armour Machine Guns AT has been added to Heavy and Medium Machine Guns Light Machine Gun (Vehicle) FP: 4D AT: – Medium Machine Gun (Vehicle) FP: 5D AT: 2D Heavy Machine … Continue reading

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