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Category Archives: Wargame Rules
Battle for Mechili – Turn 2 – 2nd Italian Command Pulse
The Italian Direct Support Battery arrives and sets up off-table. It targets the A9 Platoons. The fire mission is called successfully and doesn’t deviate. Both A9 Platoons are hit and forced back. End of Command Pulse.
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Battle for Mechili – Turn 2 – 2nd Commonwealth Command Pulse
The Mk VIb platoons open fire to no effect. End of Command Pulse.
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Battle for Mechili – Turn 2 – 1st Commonwealth and Italian Command Pulses
1st Commonwealth Command Pulse A call goes out to the 2nd Royal Tank Regiment but the 2nd RTR refuses to respond. They inform the 7th Hussars that Italian tanks do not attack! End of Command Pulse 1st Italian Command Pulse … Continue reading
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Battle for Mechili – Turn 2 – Start of Turn
Neither side rolls a Command Failure! The Commonwealth has the First Command Pulse.
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Battle For Mechili – Turn 1 – End of Turn
End of turn fire. The A9 Cruisers open fire and Disperse an Italian light tank (-3 Morale).
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