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Category Archives: Wargame Rules
Battle for Mechili – Turn 4 – Start of Turn
Both sides roll a Command Failure creating more problems for the 7th Hussars as they try to convince the 2nd RTR to come to their aid. The Italians have the first Command Pulse.
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Battle for Mechili – Turn 3 – End Of Turn
With their reserves having entered the table, the Italians are poised to drive the 7th Hussars from the field.
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Battle for Mechili – Turn 3 – 4th Italian Command Pulse
A third Italian reserve group arrives. End of Command Pulse.
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Battle for Mechili – Turn 3 – 3rd Commonwealth Command Pulse
The Commonwealth Regroups a Mk VIb paltoon. End of Command Pulse.
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Battle for Mechili – Turn 3 – 3rd Italian Command Pulse
More Italian reserves arrive – the pressure is on for the 7th Hussars. End of Command Pulse.
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