Category Archives: Wargame Rules

Battle for Mechili – Turn 4 – Start of Turn

Both sides roll a Command Failure creating more problems for the 7th Hussars as they try to convince the 2nd RTR to come to their aid. The Italians have the first Command Pulse.

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Battle for Mechili – Turn 3 – End Of Turn

With their reserves having entered the table, the Italians are poised to drive the 7th Hussars from the field.

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Battle for Mechili – Turn 3 – 4th Italian Command Pulse

A third Italian reserve group arrives. End of Command Pulse.

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Battle for Mechili – Turn 3 – 3rd Commonwealth Command Pulse

The Commonwealth Regroups a Mk VIb paltoon. End of Command Pulse.

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Battle for Mechili – Turn 3 – 3rd Italian Command Pulse

More Italian reserves arrive – the pressure is on for the 7th Hussars. End of Command Pulse.

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