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Category Archives: Wargame Rules
Battle for Mechili – Turn 5 – 1st Italian Command Pulse
The Italians use two Staff Orders: one to keep their artillery firing (Single Mission) and the other to adjust their artillery onto the A10 Platoons. The artillery fires with no effect and its template is removed. The Italians Regroup a … Continue reading
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Battle for Mechili – Turn 5 – 1st Commonwealth Command Pulse
The Commonwealth regroup an A10 Platoon and order its Command Group to advance. The slow-moving A10 Platoons barely make it out of the artillery blast area. The Italians fire and suppress one of them. End of Command Pulse.
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Battle for Mechili – Turn 5 – Start of Turn
Both sides roll a Command Failure. The Italian artillery will be canceled unless they use a Staff Order to keep it firing. The Commonwealth has the first Command Pulse.
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Battle for Mechili – Turn 4 – End Of Turn
2nd RTR has arrived and is attempting to push the Babini Group back to Mechili.
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Battle for Mechili – Turn 4 – 3rd Commonwealth Command Pulse
Another 2nd RTR Company arrives. End of Command Pulse.
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