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Category Archives: Wargame Rules
Battle for Mechili – Turn 5 – 1st Commonwealth Command Pulse
The Commonwealth regroup an A10 Platoon and order its Command Group to advance. The slow-moving A10 Platoons barely make it out of the artillery blast area. The Italians fire and suppress one of them. End of Command Pulse.
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Battle for Mechili – Turn 5 – Start of Turn
Both sides roll a Command Failure. The Italian artillery will be canceled unless they use a Staff Order to keep it firing. The Commonwealth has the first Command Pulse.
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Battle for Mechili – Turn 4 – End Of Turn
2nd RTR has arrived and is attempting to push the Babini Group back to Mechili.
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Battle for Mechili – Turn 4 – 3rd Commonwealth Command Pulse
Another 2nd RTR Company arrives. End of Command Pulse.
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Battle for Mechili – Turn 4 – 3rd Italian Command Pulse
The Italians call their artillery battery onto the A10 Cruiser Platoons. It’s slow to respond and won’t fire until next turn. The Italians Regroup their AB41 Platoon and a L3/35 Platoon. End of Command Pulse.
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