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Category Archives: Wargame Rules
Battle for Mechili – Turn 6 – Start of Turn
4th Armoured Brigade gets its act together and has the first Command Pulse.
Posted in Wargame Rules
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Battle for Mechili – Turn 5 – End Of Turn
End of Turn Fire results in a few units being forced back. With its back to the wall (Table Edge), 4th Armoured Brigade finally accepts that the Babini Group is here to fight!
Posted in Wargame Rules
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Battle for Mechili – Turn 5 – 3rd Italian Command Pulse
The Italians Regroup a M13/40 Platoon and order it back into the fray. End of Command Pulse.
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Battle for Mechili – Turn 5 – 2nd Italian Command Pulse
Refusing to believe the Commonwealth propaganda that they don’t attack, the Italian tanks advance. The 2nd RTR A13 Platoons use opportunity fire to no effect. Another company of M13/40 tanks joins the attack. One A13 Platoon is hit! End of … Continue reading
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Battle for Mechili – Turn 5 – 2nd Commonwealth Command Pulse
The Commonwealth Regroup an A10 Platoon. End of Command Pulse.
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