Category Archives: Wargame Rules

Battle for Mechili – Turn 5 – 1st Commonwealth Command Pulse

The Commonwealth regroup an A10 Platoon and order its Command Group to advance. The slow-moving A10 Platoons barely make it out of the artillery blast area. The Italians fire and suppress one of them. End of Command Pulse.  

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Battle for Mechili – Turn 5 – Start of Turn

Both sides roll a Command Failure. The Italian artillery will be canceled unless they use a Staff Order to keep it firing. The Commonwealth has the first Command Pulse.

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Battle for Mechili – Turn 4 – End Of Turn

2nd RTR has arrived and is attempting to push the Babini Group back to Mechili.

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Battle for Mechili – Turn 4 – 3rd Commonwealth Command Pulse

Another 2nd RTR Company arrives. End of Command Pulse.  

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Battle for Mechili – Turn 4 – 3rd Italian Command Pulse

The Italians call their artillery battery onto the A10 Cruiser Platoons. It’s slow to respond and won’t fire until next turn. The Italians Regroup their AB41 Platoon and a L3/35 Platoon. End of Command Pulse.    

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