FREE Armour Battles Rules
Buy Combat HQ
Buy Total War
-
Recent Posts
- 6th & 8th Panzer Divisions, May 1940
- 5th Panzer Division, May 1940
- 3rd& 4th Panzer Divisions, May 1940
- 2nd Panzer Division, May 1940
- 1st Panzer Division, May 1940
- Merry Christmas and Happy New Year!
- Armour Battles – Mission 2 Turn 6
- Armour Battles – Mission 2 Turn 5
- Mission 2 Turn 4 Playthrough
- Armour Battles – Mission 2 Turn 3
- Armour Battles – Mission 2 Turn 2
- New Armour Battles Video
Subscribe to Blog via Email
Category Archives: Wargame Rules
Battle for Mechili – Turn 6 – 3rd Commonwealth Command Pulse
The Commonwealth regroups two platoons. End of Command Pulse.
Posted in Wargame Rules
Leave a comment
Battle for Mechili – Turn 6 – 2nd Italian Command Pulse
The Italians exchange fire with the A13 Platoons. One A13 is suppressed and the Italians lose a M13/40 Platoon (-2 Morale). End of Command Pulse.
Posted in Wargame Rules
Leave a comment
Battle for Mechili – Turn 6 – 2nd Commonwealth Command Pulse
The Commonwealth regroup a Mk VIb platoon. End of Command Pulse.
Posted in Wargame Rules
Leave a comment
Battle for Mechili – Turn 6 – 1st Italian Command Pulse
The Italians use two Wild Dice to create an instant Staff Order to order their artillery to fire with a single mission. The artillery responds and suppresses an A10 Platoon. End of Command Pulse.
Posted in Wargame Rules
Leave a comment
Battle for Mechili – Turn 6 – 1st Commonwealth Command Pulse
The Commonwealth commits its HQ Company and Direct Support Battery. The HQ Company enters the table while the 25-pounder battery slowly sets up (not available to fire until next turn). End of Command Pulse.
Posted in Wargame Rules
Leave a comment