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- Mission 2 Turn 4 Playthrough
- Armour Battles – Mission 2 Turn 3
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- New Armour Battles Video
- Across the Vistula
- Late War Soviet Battle Groups 1944-45
- Revised Quick Reference Sheet
- Soviet Rifle Battle Group 1944-45
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- Armour Battles – Mission 1 – Turn 3
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Author Archives: Jim Bambra
Combat HQ Unit Special Abilities Rules
Download the Unit Special Abilities from Total War Expanded Edition. Download from BookFunnel
Posted in Wargame Rules
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Battle for Mechili – Turn 8 – End Of Turn
With their morale reduced to zero, the Italians withdraw. Following a slow start and being driven back to the edge of the battlefield, the Commonwealth’s aggressive play this turn pays off giving them a Major Victory (4 Morale + 1 … Continue reading
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Battle for Mechili – Turn 8 – 3rd Italian Command Pulse
The Italians call their artillery, but it fails to respond. One more shot from the Italian anti-tank guns fails to hit. End of Command Pulse.
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Battle for Mechili – Turn 8 – 3rd Commonwealth Command Pulse
The Commonwealth regroups a Mk VIb platoon. End of Command Pulse.
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Battle for Mechili – Turn 8 – 2nd Italian Command Pulse
M13/40 tank platoons move forward, but are unable to drive the Commonwealth armour back. End of Command Pulse.
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