FREE Armour Battles Rules
Buy Combat HQ
Buy Total War
-
Recent Posts
- Armour Battles – Mission 2 Turn 6
- Armour Battles – Mission 2 Turn 5
- Mission 2 Turn 4 Playthrough
- Armour Battles – Mission 2 Turn 3
- Armour Battles – Mission 2 Turn 2
- New Armour Battles Video
- Across the Vistula
- Late War Soviet Battle Groups 1944-45
- Revised Quick Reference Sheet
- Soviet Rifle Battle Group 1944-45
- Soviet Guards Infantry Battle Group 1944-45
- Armour Battles – Mission 1 – Turn 3
Subscribe to Blog via Email
Author Archives: Jim Bambra
15th Century Italy
If you’ve read the Combat HQ Designer’s Notes, you’ll have seen mention of a 15th Century game set in Italy that provided the foundation for the rules. This week I updated the medieval rules and got my 15mm figures onto … Continue reading
Posted in Wargame Rules
Leave a comment
Machine Gun Anti-Aircraft Fire (Rules Update)
A rules update on Machine Gun Anti-Aircraft units to better model their battlefield role. Anti-Aircraft units armed only with machine guns and vehicles armed with machine guns use opportunity fire against aircraft with an additional +1 TN. Short Range: 4+ … Continue reading
Posted in Wargame Rules
Leave a comment
Counter-Attack in Poland – Turn 4 – 3rd German Command Pulse
With Morale running low, the Germans call for a smoke mission in front of the SU-100s. It fails to arrive, but their attack still goes ahead! Opportunity fire from the SU-100 Platoons disperses a Panther. The Germans lose 3 Morale … Continue reading
Posted in Wargame Rules
Leave a comment
Counter-Attack in Poland – Turn 4 – 3rd Soviet Command Pulse
The Soviets remove a suppression. End of Command Pulse.
Posted in Wargame Rules
Leave a comment