FREE Armour Battles Rules

Buy Combat HQ

Buy Total War

-
Recent Posts
- Five Player Game of Combat HQ – After Action Report
- Merry Christmas!
- Print Editions of Total War and Late War Soviet Battle Groups
- Combat HQ Available in Print from Pacific Sky Games
- Print Version of Combat HQ Coming Soon!
- Renault AMR35 ZT1 Platoon
- AMC 35 Platoon
- Renault R40 Platoon
- Renault AMR 33 Platoon
- AMC Panhard-Schneider P16 Platoon
- Renault FT17c Platoon
- Renault FT17 Machine Gun Platoon
Subscribe to Blog via Email
Author Archives: Jim Bambra
Milan vs Venice – Turn 9 – 1st Venetian Command Pulse
The Venetian guns pivot and fire at the Milanese Elmeti who take one Hit. Venice reforms its Elmeti and charges. The Milanese counter-charge. The weakened Milanese are Dispersed. Milan loses 3 Morale reducing them to Zero Morale. End of Command … Continue reading
Posted in Wargame Rules
Leave a comment
Milan vs Venice – Turn 9 – Start of Turn
Milanese Command Failure! Not looking good for Milan this turn! Venice has the 1st Command Pulse, but first the Impulsive Milanese cavalry need to be checked. With only three Command Dice available, Sforza decides to let his Mercenary and Feudal … Continue reading
Posted in Wargame Rules
Leave a comment
Milan vs Venice – Turn 8 – End of Turn
The Milanese arquebusiers are forced back. With the collapse of his right flank, Sforza is under heavy pressure from the Venetians.
Posted in Wargame Rules
Leave a comment
Milan vs Venice – Turn 8 – 3rd Milanese Command Pulse
The Milanese Elmeti are reformed with a Tactical Order. End of Command Pulse
Posted in Wargame Rules
Leave a comment
Milan vs Venice – Turn 8 – 2nd Milanese Command Pulse
The Milanese reform their pike block and charge the enemy crossbows. The initial clash is held by the crossbows who Disorder the pikes. After an extended melee, the crossbows disperse the Milanese pikes! End of Command Pulse
Posted in Wargame Rules
Leave a comment