Combat HQ 2nd Edition

Combat HQ 2nd Edition
$32.95 Softback / $37.95 HardbackeBook: PDF $9.99 / Kindle $3.99
Series: World War Two
Publisher: Wargames Design

Combat HQ Second Edition presents fun, streamlined rules designed for large-scale world war two battles featuring rapid movement, decisive combat, and exciting decision making.

About the Book

The new edition includes rules for close support units, a faster close assault system, extended artillery rules, and more opportunities to wage war.

Rapid Command Pulses and opposed dice rolls keep players constantly involved. Easy-to-play rules emphasize command-and-control decisions over complex combat resolution mechanics.

In each Command Pulse you decide how to use your limited command resources: will you use your Command Dice to move up a company of infantry supported by tanks? Or will you use them to rally an anti-tank gun battery? Or maybe you should use them to liaise with your staff officers? The choice is yours.

  • Game Length: 2–4 hours.
  • Unit Scale: The Platoon is the basic unit in the game and is represented by a model vehicle, a base with three infantry figures, a heavy weapons team, or a gun and its crew.
  • Ground Scale: 1” equals 50 yards.
  • Figure Scale: Plays equally well with 2mm, 6mm, 10mm, 15mm or 20mm figures.
Endorsements
Combat HQ: A Unique Rule Set with Fresh Ideas for Wargaming Combat HQ and its companion Total War rules for WWII wargaming are outstanding! This is a huge advance in wargaming with considerable thought on the mechanisms of just about everything one could want in a wargame. All this using 6 sided dice. The rules are clear and easily read, great examples provided, and explores many avenues to produce a game with untold options. Did I mention it has many, many pictures? Perhaps the best section I found is an extensive unit building examples coupled with scenarios. Here you will find scenarios which presents almost a step by step way to start gaming Combat HQ with ease. A future companion to Combat HQ is Total War. This companion rule set builds on the basic rules with a wide selection of optional rules to spice up the game that should suit many if not most wargamers.
– Jim Bambra